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It featured other AI cars to race against, crashes caused by collisions with other vehicles and roadside signs, and introduced a qualifying lap concept where the player needs to complete a time trial before they can compete in Grand Prix races.
It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations.
The following year, Konami released WEC Le Mans, an early car driving simulator based on the 24 Hours of Le Mans.
Online racing had seen its first true realization, and to many, this was the dawn of "real" sim racing.
1995 saw the release of Indy Car Racing II, updating the first version with the new NASCAR graphics engine.
However, sims such as 'NASCAR Racing 2003 Season and Richard Burns Rally have achieved worldwide fame.
Also, because of the demands on the computer system, race sims require faster computers to run effectively, as well as a somewhat costly steering wheel and pedals for the throttle and brakes.It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.In general, sim racing applications, such as r Factor, Grand Prix Legends, Race 07, F1 Challenge '99-'02, Assetto Corsa, r Factor 2, GTR 2 and i Racing are less popular than arcade-style games, mainly because much more skill and practice is required to master them.The first racing game with simulation pretensions on a home system is believed to have been Chequered Flag, released by Psion on the 8-bit ZX Spectrum in 1983. REVS was a Formula 3 sim that delivered a semi-realistic driving experience by Geoff Crammond that ran on the Commodore 64 and BBC.REVS had a big fan base in England, but not so much in the United States.This was then superseded by the widely popular Hard Drivin' which was an arcade and home computing staple released in 1989, and one of the most widely played simulators up to that point.